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Chemistry Design Education Explanations Fringe Physics Horizons Math Models Part One Philosophy Physics Questions Statistics Theory Toys Uncategorized {Project Management
Oct17

Conceptual Physics Online

by Patrick Maher on October 17, 2012 at 7:01 AM
Posted In: Design, Education

As the few readers I have know, currently I am nearing the end of my studies for my MEd at Post University. In accordance with the requirements of the program and as a massive exercise on learning I am producing an online course in conceptual physics. My own non-school specific version of the course will be available for free for anyone that wants to enroll and is willing to participate. Just click the link to The Study above what you’re reading now.  If you look there you can see that it’s clearly still being built, but don’t worry when its ready I will bother everyone to take it. Anyway, here is the abstract to that project’s plan:

This plan is for an online course in conceptual physics suitable to meet the requirements of an undergraduate curriculum. Research has shown that multimedia and online content can do a great deal to enhance a physics classroom and the maturation of Web 2.0 technologies make it clear that the internet is a huge part of the future of education. Many classrooms have successfully made the jump into fully online learning environments (indeed, there are entire college programs that are completely online). One type that has been somewhat lagging in this trend is physics and this project represents an initial foray into the medium and a proof of concept for teaching science successfully over the web.

Currently guest access to the course is enabled but I am unable to disable the password requirement (I’m sure that it can be done, just have to figure it out). Until I get that off of there you can log in with “physics is the bomb”. Please note that as a guest all you can do is look at things, in order to reap the benefits of taking the course, having your progress tracked and taking the quizzes and tests you must enroll. The more people that enroll and take the entire course the better the data on the course’s effectiveness that I can get. This means that with more data I can make better design decisions and better courses. I would like this so please help.

The course is largely already designed. However, the plans are all on my computer and in my head. Over the next eight weeks or so I will be furiously developing and implementing content. Until then please enjoy watching me build the thing, feedback is always encouraged.

The Wiz

 Comment 
Aug12

Implementation

by Patrick Maher on August 12, 2012 at 7:19 PM
Posted In: Design, Education, Explanations

As I sit back to write this last post in my four part series on ADDIE inspired instructional design I am somewhat struck by the topic at hand: implmentation. I am struck by because I was thinking that it’s a huge part of our lives regardless of out field or what we’re doing. We implement ideas to try and be better students, children, parents or stewardaof the environment Scientists implement the design and development of experiments into something that can produce hard data and observation. A cook mightimplement a new technique for making a custard. Or an instructional designer might implement a course or training.Ingram that they spent the last four to eight weeks making. The list is endless but the point is that everyone is implementing something at almost all points in life.

In the context of my third favorite thing, theoretical physics (my daughter and fiancée oitrank of) implemention amounts to applying theory to the worldaround you. Whether it be something successful like Maxwell’s equations of electrodynamics or something unsuccessful like ether theory. The essential point is the attempt to match theory to observation and use that correlation to make novel predictions. You take and you put it there to see what it can do, hopefully it will match what you thought it was going to.

Instructional design is similar, yet worlds apart, from the implementation of physical theory. While true that in ID the implementation phase of the ADDIE model includes getting everything going that us so far been merely a conceptualization (paper instruction, I suppose you can call it) its also the time when the designer is usually beginning to get away from the project. As Hodell points out, most designers are not the implementors of the material they design (Hodell, 2011). Kind of sad I think to out a ton of work into a course or training and likely never see of implemented and possibly not have anything to do with the data analysis. That would be terrible.

The Wiz

Reference

Hodell, C. (2011). ISD From the Ground Up: A No-Nonsense Approach to Instructional Design. Alexandria, VA: ASTD Press

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Jul25

Development: Fleshing Out Theory and Design

by Patrick Maher on July 25, 2012 at 10:44 AM
Posted In: Theory

This is the third post in my current series on ADDIE inspired instructional design. Today I am going to be writing about the development phase of a course. In keeping with my sometimes tenuous science theme I’ll open with a discussion of details development’s role in physical theory.

Consider quantum mechanics, specifically wave meachanics. The seminal paper on the subject is Erwin Schrodinger’s closed form solution to the equation bearing his name for the case of the hydrogen atom. It is a fantastic piece of work and taught me a lot about how to get a differential equation solved. But how do you get from a single solution to enormous amount of QM theory that we have available today?

By utilizing development, that’s how. From the initial solution the theory is expanded to include more and more complex arrangements and to make more advanced predictions. As it is fleshed out and brought more into line with the experimentation that it inspires and that inspire it we get a better and better theory. Some of this work is done by the original author but for good ideas that actually describe reality a lot more is done by others.

The situation in instructional design is somewhat similar. The analysis and design phases are nearly always the instructional designer’s realm. After that there remains the fleshing out of the design, the building from the blueprint so to speak.

In smaller oranizations or in certain projects in organizations of any size the designer will be doing some or all of this work. More often than not though there is a development team that takes the torch at this point and fills in the gaps and unroughens the edges. They will (ideally) have ongoing support from the deigner or design team but you never know, those folks might get pulled in another direction after their main task is complete.

Development can be thought of, according to Don Clark at Big Dog, Little Dog, as a backwards functioning process. To get a better idea of what this means take a look at this graphic from his webpage (Clark, 2012):

image

You find the overall business needs and the traing needed in the analysis documentation. That and the design portion fill out the job performance rquirements and the individual needs. As much as is possible old useful maerial should be recycled and reworked to fit current needs. Time is money, so do not reinvent the wheel.

Do take a look at Don’s site if our interested in this stuff. It has a plethora of info on instructional design and covers it in more depth than I could ever hope to. Enjoy!

The Wiz

Reference

Clark, D. (2012). Development Phase in Instructional Design. Website viewable here: http://www.nwlink.com/~donclark/hrd/sat4.html

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Jul15

Intelligent or not, it Still our Imperative to Design

by Patrick Maher on July 15, 2012 at 11:40 AM
Posted In: Design, Education, Explanations

The second post in the current series of four is about the design part of instructional design. As per my usual modus operandi we’ll be opening up with a foray into some science stuff. That’s good, because design is really an incredibly important of scientific endeavor. It’s particular importance becomes  clear when you consider that no matter how elegant and enticingly simple a theory is a well designed experiment can prove it wrong in an instant.

Thinking about experimental design runs the risk of sending me off on a tangent about the design/analysis relationship. You know since an experiment is designed with analysis to obtain more data to analyze. Interesting line of thought but a little outside the scope of what I want to discuss in the here and now. So, apart from mentioning it I’ll leave as a possible future topic.

The design of an experiment is critical to the success and viability of getting the data that we need to figure this Universe out. Take for instance the classic Milikan oil drop experiment. It’s simply brilliant in the simplicity of the approach. The basic idea is to get a precisely tuned electric field and drip statically charged drops of oil through it. By tuning the electric field just so you can get the drops to levitate and use a little Newtonian physics to obtain the charge/mass ratio of the electron.

The design of a good experiment is definitely a successful wielding of Occam’s razor. That is the simplest possible way to do things is usually the best method, i.e. cut the fat away from the process. Sometimes it’s not terribly clear that this is being done, especially in physics. Take for instance the large hadron collider at CERN, it certainly seems to be (and actually is) an incredibly complex machination. However, at it’s base purpose the design is very, very simple. You get two things going very fast – about 99.99% the speed of light – and smash them into each other to see what comes out.

Things are much the same when you consider design from an instructional perspective. In my last post I talked about the ADDIE model and how it can be used for successful course construction. The model is often (correctly) treated as a cyclical process wherein the ultimate goal is reached incrementally over time but there are different ways of viewing it. I have come to see the design component as the main driving force for the model.

Why? Well to be sure there is no part that should be taking a seat of higher importance than any other part but there needs to be something at the helm so to speak. I feel like the design starts before any other portion and continues right on through to the very end, the initial conceptualization that prompts the analysis phase is the beginning of design. The rest of the phases are really the spokes and fasteners of a wheel that has design as a hub.

The idea of Occam’s razor should (but often does not) play a defining role in course design. We do not necessarily want flashy, high production value stuff. What a good course needs is simple effectiveness and a form that follows from it’s function. This especially true as the complexity of the material grows. When learning something like quantum physics it would behoove the designer and instructor not to bog down the nearly overwhelmed students with complex designs to explain a very complicated and (somewhat) confusing topic. It’s enough that even someone educated and capable of using quantum is really incapable of understanding it, even Niels Bohr knew that and that guy was a genius.

Have a great time, I’ll be back with more soon.

The Wiz

 Comment 
Jul08

Tutor Training

by Patrick Maher on July 8, 2012 at 7:55 PM
Posted In: Uncategorized

Tutoring is an integral part of many student’s college experience. It serves as a way to learn the habits of a highly effective student, bolster their time in lecture and inspire to have the confidence necessary to succeed in the coursework before them. However, how do we know that the people giving the tutoring are trained to do so in an affective, efficient, thoughtful and culturally sensitive manner? That’s where tutor training comes in.

The College Reading and Learning Association (CRLA) has a program for doing just that. It is highly customizable and (with a little work) can be fit to any type of tutoring experience that the administration is going for. The college where I used to work in the tutoring center had a version of that program being used and as part of the pursuit of my MEd in Instructional Design and Technology I have gone through the exercise of restructuring the program in what I believe to be a somewhat more effective and shorter delivery.

Ultimately the goal of training a tutor is twofold: First, we would like them to be able to have the maximum positive impact on the student experience and to help them succeed while developing skills that will serve them well far past their short time being tutored. Second, we want the tutor to develop a marketable trade and a set of skills that will help in most any career path that they find themselves on. Having the skill set of a tutor is useful in many fields. Whether it is as ovivous as being a teacher or as non-obvious as being a cable guy.

This project owes no small debt to the generosity and patience of the director at my former employer, Kathy Taylor. She provided me with the documentation of the current training program without which I would have to do a great deal more original work rather than rewriting and restructuring of existing material.

 

Here is a link to the paper that outlines my ideas for revamping the course and to the storyboards that accompany it:

Tutor Training

Storyboards

 

Enjoy!!

 

The Wiz

 

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